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Friday, September 18, 2009
Twin Sector-SKIDROW
developer: Headup Games publisher: DnS Development genre: action / FPP platform: PC / Windows
release date: World: 17 September 2009 USA: November 2009 Europe: 17 September 2009 game language: English age requirements: 12+ suggested system requirements: Pentium 4 2,0 GHz, 1GB RAM, graphic card 128MB (GeForce 6600 or better), 8 GB HDD, Windows XP/Vista.
Install Notes:
1. Unpack release 2. Mount image or burn it 3. Install 4. Copy the content from the SKIDROW directory on the DVD to your installation directory and overwrite 5. Play the game
Plot
The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the
contaminated surface of earth – until the planet becomes habitable again. You as the player must take the role of Ashley Simms, the protagonist of Twin Sector. Suddenly awakened
by the stations security A.I. system O.S.C.A.R., you face the imminent extinction of all other still sleeping survivors due to an unknown failure in the life support system.
According to O.S.C.A.R., you are the only person who was able to be woken and therefore the only individual capable of saving mankind. Within the next ten hours you will need to
repair the broken main generator of the subterranean bunker system in order to reestablish the station’s functionality. But there are yet unknown forces trying to prevent you
from succeeding at all costs!
Twin Sector is a thrilling physics-based action-adventure which allows players free interaction with their environment. Using the advantages of the powerful HAVOK®-Engine,
innumerable puzzles, challenges and enemies await the players in a hostile and threatening futuristic environment. Featuring more than 15 missions alongside a thrilling story
line unfolding over the course of action, Twin Sector appeals to all core gamers worldwide.
Genre: Arcade / Racing (Cars) / Simulator / 3D Platform: PC Release date: September 15, 2009 Developer: Slightly Mad Studios, EA Black Box Publisher: Electronic Arts Language: Russian (RUS), English (ENG), German (GER), Spanish (SPA), Polish (POL), Dutch (NL), Italian (ITA), Hungarian (HUN), French (FRE), Slovak ( CS) Size: 5.04 Gb
May 8, 2009 - Gameloft's Terminator Salvation is a gorgeous action game for the iPhone that, like Assassin's Creed before, proves that few developers are ambitious when it comes to treating the device like a hardcore gaming rig. That said, this game needed more time in the studio. Perhaps rushed to get in front of the movie, which debuts later this month, Terminator Salvation seems incomplete in places due to missions that appear undercooked and story elements that make no sense.
Where Terminator Salvation really succeeds is in evoking the spirit and atmosphere of not just the upcoming movie, but previous films too. Several of Skynet's supposedly unstoppable robots are on the march, from the traditional T-600 skeletons to the massive Hunter-Killers that always struck me as terrifying because they don't necessarily have a future-aesthetic. They look like they were designed only for killing. All of these machines look great in the game -- even the Harvester, which figures heavily into the plot of the movie, which is mercifully not spoiled in Gameloft's game, but at the expense of a coherent story. The environments are exceptionally well done as well. Crumbling freeways, abandoned desert facilities, and coastal cities left in ruin -- all of the locations look both uniformly fantastic and appropriately dreadful.
You are John Connor in most of the game's missions, determined to strike a blow at the heart of Skynet. For a handful of moments, you also take the role of Marcus Wright, a new character for the movie that figures into what I am suspecting is one of the main plot twists. Each character has access to different weapons. Wright has a deadly shotgun that is great for blowing the heads off terminators at close range as well as hunting these little spider-like robots. Connor has a machine gun but can also pick up a grenade launcher and an electric pulse rifle. You use these weapons to target incoming machines.
A solid headshot is an instant kill, which results in a pleasing explosion of sparks. Some terminators are carved in half with body shots. These crawl along the ground, determined to carry out their prime directive: kill humans. You can then rush up and smash metal skulls under your boots with a satisfying crunch. Moments like these are when the game really comes to life.
There are multiple control options. The on-foot controls that worked best for me were the default settings. A virtual stick on the left moves your hero and a gun button on the right fires. To aim, you move your cursor around the screen with your finger. In most areas of the game, this was completely serviceable. Where the game stumbles is in the auto-cover mechanic. When you slide up to a barricade or a wall, you are supposed to automatically go into a cover position so you can aim while avoiding incoming fire. I'd put the success rate of auto-cover at about 80-percent; that remaining 20 elicited some real colorful language from me. Still, there are some very exciting shooting scenes with terminators coming from all angles and engaging in gun play with these killing machines is a bit of a thrill.
The driving controls are a touch troubling, too. Again, there are multiple options, but the default setting worked the best. Steering a truck through a broken city requires using a lever on the left to accelerate and brake. You steer by moving your finger around the screen, which doubles as aiming. Having to reach for a fire button while racing next to some tanks is clunky. Far worse is a motorcycle scene on a long bridge. This sequence should not even be in the game; it feels absolutely unfinished. You must race other motorcycles while avoiding mines and returning fire. The timing feels off. And here is also where the game seemed to seize up a little, even with visuals that are decidedly less detailed than other stages.
Occasionally, you must play a minigame to hack terminals. You must roll a marble through green gates to open the goal while avoiding red gates when they are illuminated. It's a fine little game -- except that it needs to be played with you looking straight down at the iPhone. There is no way to calibrate the controls, so if you're playing in bed at 1AM (ahem), this minigame is difficult to manipulate.
The length of the game is unfortunate. I beat Terminator Salvation in just 82 minutes. That is entirely too short for a $9.99 price tag. Yes, this unlocks a special extreme mode where you can play as a terminator. At first, it seems cool. You have a powerful weapon and cannot take cover against juiced up enemies. But the territory is exactly the same and even the dialog keeps calling you John Connor.
You can also unlock art by spending microchips collected from fallen robots during the course of the game. I do like little stuff like this -- I think it's a nice addition for hardcore fans.
A great WW2 dogfight game with pure next gen action, physics, graphics and AI! Heroes over Europe is the sequel to the high-selling World War II flight combat game, Heroes of the Pacific. Focusing on the European aerial battles of World War II from 1940 to 1945, Heroes over Europe follows the Allied campaign from the attacks on London to the destruction of Berlin. Players will once again sit in the ~censored~ of the iconic aircraft of the conflict and be forced to survive the most intense dogfights seen in any next generation flight game. All of this action will take place over stunning and meticulous environments including the faithfully recreated cities of London and Berlin.
Heroes.Over.Europe-AVENGED NAME....: Heroes Over Europe SIZE....: DVD COMPANY.: Atari PROTECTION.: None DATE....: 14 September 2009 GAME TYPE..: Action, Flight
INSTALL INSTRUCTIONS
1. Unrar/Mount or Burn 2. Install the game 3. Run the game